Monday, 9 May 2011

Final rendering

This is the final rendering version for Dancing girl


This is the stage I created for the dancing girl, the little light around her are the lighting I made for this animation. they have diffent intensity, sepcular attribute and distance and different kinds of light, including points light, ambient light and sport light.


This the texture for the dancing girl body, those images are drawn in the Photoshop, I used so human skin texture on open source on internet and modified those skin into my character UV and draw the eyes, mouth, ears on it.

Body rigging

This is the full body rigging I learned in N-Gen, this skeleton can be used both in hand-key animation and Motion capture system. the entire skeleton has over 60 bones together and tightly relate to human skeleton. modify each bone, I can also do IK- FK hand key animation. Also, if I have any mo-cap data, import into this skeleton, the mo-cap animation will be transform on it.

facial rigging

This is my style of facial rigging for the character emotion. there is 32 marker on the face, control those marker I can do any mico-expression of the human do. This facial rigging is what I learn on the mico-expression book, and use those concept theme on the 3D model.


I created this model in Maya2011 base on the concept art design. Each single line and vertex is my hand made work. The mesh is highly representing the human structure. And combined with my Yuyu-style human skeleton rigging, it can do any motion human can do. So this model will be siut for mo-cap animation and tranditional hand key animation.

Concept Art

This Model is designed base on the cultrue dressing of South China 100 years ago. This concept art was drawn by my friend JiaHui Jiang. I choose this style of dressing is because of I want to present the beauty of girl in the South part of China where I bored and grew up.

COSC 3p98 Animation Project

On-line Video link:

Mo-cap actor Dancing Performance:
(by Sarah)

         This is the mo-cap animation for my final project of COSC 3p98 course. All the 3D object in the animation is my personal work, including modeling, UV, texture, lighting, rigging, mo-cap data clean-up, mo-cap director, n-cloth dynamic system, motion builder post animation. Thanks for Tobias from Morro image and N-Gen allow me to use the mo-cap system to do this project, and help me a lot to solve the technique problem. And thanks to Sarah to be my mo-cap dancing actor, without her highly quality performance,  this project won't be done. The music source is from Chinese Traditional music "爱莲说".  And the dance I chosen is from South part traditional dance. I bored and grew up in South of China, that is the reason I choose this style of dancing and music. The 2d character concept art is from my friend JiaHui Jiang. The concept art design is also base on the traditional  South China dancing dressing 100 years ago. The n-cloth dynamic system is still under process, in the concept art, the 3D model is dressing skirt, but it is too difficult for me to do the skirt n-cloth system for 1:37 mo-cap motion, so I changed it into trouser s,  so it looks like a little mass right now, but it will be fixed later, the final version will be upload on Youtude at the end of May.

The process schedule:
        Feb 14th decide to do mo-cap animation as the final project for COSC 3p98
        Feb 28th N-Gen allow me to use mo-cap system for this project
        March  8th dancing actor was chosen at Brock
        March  15th 3D character for the dancing girl modeling is finished in Maya 2011
        March  28th mo-cap day in N-Gen
        April     4th   mo-cap data clean up in N-Gen using Blade(mo-cap software)
        April     18th  post-animation using Motion builder is done(post animation software)
        April     20th  character UV device using UN-fload3D(UV software )
        April     25th  character texture was drawn in photoshop
        April     30th  full body rigging is done in maya 2011
        May      5th    N-cloth system in process in maya 2011
        May      7th    lighting and rendering in maya 2011
        May      8th    composing in After Effect 7.0