Monday, 9 May 2011

Body rigging

This is the full body rigging I learned in N-Gen, this skeleton can be used both in hand-key animation and Motion capture system. the entire skeleton has over 60 bones together and tightly relate to human skeleton. modify each bone, I can also do IK- FK hand key animation. Also, if I have any mo-cap data, import into this skeleton, the mo-cap animation will be transform on it.

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